Implementing-PARALLEL-construct.html 5.0 KB

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  69. <h3 class="section">9.10 Implementing PARALLEL construct</h3>
  70. <div class="smallexample">
  71. <pre class="smallexample"> #pragma omp parallel
  72. {
  73. body;
  74. }
  75. </pre></div>
  76. <p>becomes
  77. </p>
  78. <div class="smallexample">
  79. <pre class="smallexample"> void subfunction (void *data)
  80. {
  81. use data;
  82. body;
  83. }
  84. setup data;
  85. GOMP_parallel_start (subfunction, &amp;data, num_threads);
  86. subfunction (&amp;data);
  87. GOMP_parallel_end ();
  88. </pre></div>
  89. <div class="smallexample">
  90. <pre class="smallexample"> void GOMP_parallel_start (void (*fn)(void *), void *data, unsigned num_threads)
  91. </pre></div>
  92. <p>The <var>FN</var> argument is the subfunction to be run in parallel.
  93. </p>
  94. <p>The <var>DATA</var> argument is a pointer to a structure used to
  95. communicate data in and out of the subfunction, as discussed
  96. above with respect to FIRSTPRIVATE et al.
  97. </p>
  98. <p>The <var>NUM_THREADS</var> argument is 1 if an IF clause is present
  99. and false, or the value of the NUM_THREADS clause, if
  100. present, or 0.
  101. </p>
  102. <p>The function needs to create the appropriate number of
  103. threads and/or launch them from the dock. It needs to
  104. create the team structure and assign team ids.
  105. </p>
  106. <div class="smallexample">
  107. <pre class="smallexample"> void GOMP_parallel_end (void)
  108. </pre></div>
  109. <p>Tears down the team and returns us to the previous <code>omp_in_parallel()</code> state.
  110. </p>
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