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- /**********
- This library is free software; you can redistribute it and/or modify it under
- the terms of the GNU Lesser General Public License as published by the
- Free Software Foundation; either version 3 of the License, or (at your
- option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
- This library is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
- more details.
- You should have received a copy of the GNU Lesser General Public License
- along with this library; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- **********/
- // "liveMedia"
- // Copyright (c) 1996-2020 Live Networks, Inc. All rights reserved.
- // A generic media server class, used to implement a RTSP server, and any other server that uses
- // "ServerMediaSession" objects to describe media to be served.
- // C++ header
- #ifndef _GENERIC_MEDIA_SERVER_HH
- #define _GENERIC_MEDIA_SERVER_HH
- #ifndef _MEDIA_HH
- #include "Media.hh"
- #endif
- #ifndef _SERVER_MEDIA_SESSION_HH
- #include "ServerMediaSession.hh"
- #endif
- #ifndef REQUEST_BUFFER_SIZE
- #define REQUEST_BUFFER_SIZE 20000 // for incoming requests
- #endif
- #ifndef RESPONSE_BUFFER_SIZE
- #define RESPONSE_BUFFER_SIZE 20000
- #endif
- class GenericMediaServer: public Medium {
- public:
- void addServerMediaSession(ServerMediaSession* serverMediaSession);
- virtual ServerMediaSession*
- lookupServerMediaSession(char const* streamName, Boolean isFirstLookupInSession = True);
- void removeServerMediaSession(ServerMediaSession* serverMediaSession);
- // Removes the "ServerMediaSession" object from our lookup table, so it will no longer be accessible by new clients.
- // (However, any *existing* client sessions that use this "ServerMediaSession" object will continue streaming.
- // The "ServerMediaSession" object will not get deleted until all of these client sessions have closed.)
- // (To both delete the "ServerMediaSession" object *and* close all client sessions that use it,
- // call "deleteServerMediaSession(serverMediaSession)" instead.)
- virtual void removeServerMediaSession(char const* streamName);
- // ditto
- void closeAllClientSessionsForServerMediaSession(ServerMediaSession* serverMediaSession);
- // Closes (from the server) all client sessions that are currently using this "ServerMediaSession" object.
- // Note, however, that the "ServerMediaSession" object remains accessible by new clients.
- virtual void closeAllClientSessionsForServerMediaSession(char const* streamName);
- // ditto
- void deleteServerMediaSession(ServerMediaSession* serverMediaSession);
- // Equivalent to:
- // "closeAllClientSessionsForServerMediaSession(serverMediaSession); removeServerMediaSession(serverMediaSession);"
- virtual void deleteServerMediaSession(char const* streamName);
- // Equivalent to:
- // "closeAllClientSessionsForServerMediaSession(streamName); removeServerMediaSession(streamName);
- unsigned numClientSessions() const { return fClientSessions->numEntries(); }
- protected:
- GenericMediaServer(UsageEnvironment& env, int ourSocket, Port ourPort,
- unsigned reclamationSeconds);
- // If "reclamationSeconds" > 0, then the "ClientSession" state for each client will get
- // reclaimed if no activity from the client is detected in at least "reclamationSeconds".
- // we're an abstract base class
- virtual ~GenericMediaServer();
- void cleanup(); // MUST be called in the destructor of any subclass of us
- static int setUpOurSocket(UsageEnvironment& env, Port& ourPort);
- static void incomingConnectionHandler(void*, int /*mask*/);
- void incomingConnectionHandler();
- void incomingConnectionHandlerOnSocket(int serverSocket);
- public: // should be protected, but some old compilers complain otherwise
- // The state of a TCP connection used by a client:
- class ClientConnection {
- protected:
- ClientConnection(GenericMediaServer& ourServer, int clientSocket, struct sockaddr_in clientAddr);
- virtual ~ClientConnection();
- UsageEnvironment& envir() { return fOurServer.envir(); }
- void closeSockets();
- static void incomingRequestHandler(void*, int /*mask*/);
- void incomingRequestHandler();
- virtual void handleRequestBytes(int newBytesRead) = 0;
- void resetRequestBuffer();
- protected:
- friend class GenericMediaServer;
- friend class ClientSession;
- friend class RTSPServer; // needed to make some broken Windows compilers work; remove this in the future when we end support for Windows
- GenericMediaServer& fOurServer;
- int fOurSocket;
- struct sockaddr_in fClientAddr;
- unsigned char fRequestBuffer[REQUEST_BUFFER_SIZE];
- unsigned char fResponseBuffer[RESPONSE_BUFFER_SIZE];
- unsigned fRequestBytesAlreadySeen, fRequestBufferBytesLeft;
- };
- // The state of an individual client session (using one or more sequential TCP connections) handled by a server:
- class ClientSession {
- protected:
- ClientSession(GenericMediaServer& ourServer, u_int32_t sessionId);
- virtual ~ClientSession();
- UsageEnvironment& envir() { return fOurServer.envir(); }
- void noteLiveness();
- static void noteClientLiveness(ClientSession* clientSession);
- static void livenessTimeoutTask(ClientSession* clientSession);
- protected:
- friend class GenericMediaServer;
- friend class ClientConnection;
- GenericMediaServer& fOurServer;
- u_int32_t fOurSessionId;
- ServerMediaSession* fOurServerMediaSession;
- TaskToken fLivenessCheckTask;
- };
- protected:
- virtual ClientConnection* createNewClientConnection(int clientSocket, struct sockaddr_in clientAddr) = 0;
- virtual ClientSession* createNewClientSession(u_int32_t sessionId) = 0;
- ClientSession* createNewClientSessionWithId();
- // Generates a new (unused) random session id, and calls the "createNewClientSession()"
- // virtual function with this session id as parameter.
- // Lookup a "ClientSession" object by sessionId (integer, and string):
- ClientSession* lookupClientSession(u_int32_t sessionId);
- ClientSession* lookupClientSession(char const* sessionIdStr);
- // An iterator over our "ServerMediaSession" objects:
- class ServerMediaSessionIterator {
- public:
- ServerMediaSessionIterator(GenericMediaServer& server);
- virtual ~ServerMediaSessionIterator();
- ServerMediaSession* next();
- private:
- HashTable::Iterator* fOurIterator;
- };
- protected:
- friend class ClientConnection;
- friend class ClientSession;
- friend class ServerMediaSessionIterator;
- int fServerSocket;
- Port fServerPort;
- unsigned fReclamationSeconds;
- private:
- HashTable* fServerMediaSessions; // maps 'stream name' strings to "ServerMediaSession" objects
- HashTable* fClientConnections; // the "ClientConnection" objects that we're using
- HashTable* fClientSessions; // maps 'session id' strings to "ClientSession" objects
- u_int32_t fPreviousClientSessionId;
- };
- // A data structure used for optional user/password authentication:
- class UserAuthenticationDatabase {
- public:
- UserAuthenticationDatabase(char const* realm = NULL,
- Boolean passwordsAreMD5 = False);
- // If "passwordsAreMD5" is True, then each password stored into, or removed from,
- // the database is actually the value computed
- // by md5(<username>:<realm>:<actual-password>)
- virtual ~UserAuthenticationDatabase();
- virtual void addUserRecord(char const* username, char const* password);
- virtual void removeUserRecord(char const* username);
- virtual char const* lookupPassword(char const* username);
- // returns NULL if the user name was not present
- char const* realm() { return fRealm; }
- Boolean passwordsAreMD5() { return fPasswordsAreMD5; }
- protected:
- HashTable* fTable;
- char* fRealm;
- Boolean fPasswordsAreMD5;
- };
- #endif
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