Adding-a-new-GIMPLE-statement-code.html 5.1 KB

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  69. <h3 class="section">11.11 Adding a new GIMPLE statement code</h3>
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  71. <p>The first step in adding a new GIMPLE statement code, is
  72. modifying the file <code>gimple.def</code>, which contains all the GIMPLE
  73. codes. Then you must add a corresponding gimple subclass
  74. located in <code>gimple.h</code>. This in turn, will require you to add a
  75. corresponding <code>GTY</code> tag in <code>gsstruct.def</code>, and code to handle
  76. this tag in <code>gss_for_code</code> which is located in <code>gimple.c</code>.
  77. </p>
  78. <p>In order for the garbage collector to know the size of the
  79. structure you created in <code>gimple.h</code>, you need to add a case to
  80. handle your new GIMPLE statement in <code>gimple_size</code> which is located
  81. in <code>gimple.c</code>.
  82. </p>
  83. <p>You will probably want to create a function to build the new
  84. gimple statement in <code>gimple.c</code>. The function should be called
  85. <code>gimple_build_<var>new-tuple-name</var></code>, and should return the new tuple
  86. as a pointer to the appropriate gimple subclass.
  87. </p>
  88. <p>If your new statement requires accessors for any members or
  89. operands it may have, put simple inline accessors in
  90. <code>gimple.h</code> and any non-trivial accessors in <code>gimple.c</code> with a
  91. corresponding prototype in <code>gimple.h</code>.
  92. </p>
  93. <p>You should add the new statement subclass to the class hierarchy diagram
  94. in <code>gimple.texi</code>.
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